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authorPaul Berry <[email protected]>2013-07-27 11:08:31 -0700
committerPaul Berry <[email protected]>2013-07-30 10:10:26 -0700
commitb95d237fe6731055dad2ff3eaa59e4d6fc14bfff (patch)
tree4fda4c39f30b71e5d36b6dfde466b412ff115be5 /src/glsl/linker.cpp
parent659ec1c958b59b77b5334d1121722ea0c80dddf8 (diff)
glsl: Use a consistent technique for tracking link success/failure.
This patch changes link_shaders() so that it sets prog->LinkStatus to true when it starts, and then relies on linker_error() to set it to false if a link failure occurs. Previously, link_shaders() would set prog->LinkStatus to true halfway through its execution; as a result, linker functions that executed during the first half of link_shaders() would have to do their own success/failure tracking; if they didn't, then calling linker_error() would add an error message to the log, but not cause the link to fail. Since it wasn't always obvious from looking at a linker function whether it was called before or after link_shaders() set prog->LinkStatus to true, this carried a high risk of bugs. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp117
1 files changed, 56 insertions, 61 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3d9c59d5de3..942f9061596 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -340,12 +340,12 @@ count_attribute_slots(const glsl_type *t)
*
* \param shader Vertex shader executable to be verified
*/
-bool
+void
validate_vertex_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
{
if (shader == NULL)
- return true;
+ return;
/* From the GLSL 1.10 spec, page 48:
*
@@ -378,7 +378,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
find.run(shader->ir);
if (!find.variable_found()) {
linker_error(prog, "vertex shader does not write to `gl_Position'\n");
- return false;
+ return;
}
}
@@ -402,7 +402,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
if (clip_vertex.variable_found() && clip_distance.variable_found()) {
linker_error(prog, "vertex shader writes to both `gl_ClipVertex' "
"and `gl_ClipDistance'\n");
- return false;
+ return;
}
prog->Vert.UsesClipDistance = clip_distance.variable_found();
ir_variable *clip_distance_var =
@@ -410,8 +410,6 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
if (clip_distance_var)
prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length;
}
-
- return true;
}
@@ -420,12 +418,12 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
*
* \param shader Fragment shader executable to be verified
*/
-bool
+void
validate_fragment_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
{
if (shader == NULL)
- return true;
+ return;
find_assignment_visitor frag_color("gl_FragColor");
find_assignment_visitor frag_data("gl_FragData");
@@ -436,10 +434,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
if (frag_color.variable_found() && frag_data.variable_found()) {
linker_error(prog, "fragment shader writes to both "
"`gl_FragColor' and `gl_FragData'\n");
- return false;
}
-
- return true;
}
@@ -469,7 +464,7 @@ mode_string(const ir_variable *var)
/**
* Perform validation of global variables used across multiple shaders
*/
-bool
+void
cross_validate_globals(struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
@@ -524,7 +519,7 @@ cross_validate_globals(struct gl_shader_program *prog,
mode_string(var),
var->name, var->type->name,
existing->type->name);
- return false;
+ return;
}
}
@@ -534,7 +529,7 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "explicit locations for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
- return false;
+ return;
}
existing->location = var->location;
@@ -553,7 +548,7 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "explicit bindings for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
- return false;
+ return;
}
existing->binding = var->binding;
@@ -614,7 +609,7 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "initializers for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
- return false;
+ return;
}
} else {
/* If the first-seen instance of a particular uniform did not
@@ -643,7 +638,7 @@ cross_validate_globals(struct gl_shader_program *prog,
"shared global variable `%s' has multiple "
"non-constant initializers.\n",
var->name);
- return false;
+ return;
}
/* Some instance had an initializer, so keep track of that. In
@@ -658,31 +653,29 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "declarations for %s `%s' have "
"mismatching invariant qualifiers\n",
mode_string(var), var->name);
- return false;
+ return;
}
if (existing->centroid != var->centroid) {
linker_error(prog, "declarations for %s `%s' have "
"mismatching centroid qualifiers\n",
mode_string(var), var->name);
- return false;
+ return;
}
} else
variables.add_variable(var);
}
}
-
- return true;
}
/**
* Perform validation of uniforms used across multiple shader stages
*/
-bool
+void
cross_validate_uniforms(struct gl_shader_program *prog)
{
- return cross_validate_globals(prog, prog->_LinkedShaders,
- MESA_SHADER_TYPES, true);
+ cross_validate_globals(prog, prog->_LinkedShaders,
+ MESA_SHADER_TYPES, true);
}
/**
@@ -955,14 +948,15 @@ link_intrastage_shaders(void *mem_ctx,
/* Check that global variables defined in multiple shaders are consistent.
*/
- if (!cross_validate_globals(prog, shader_list, num_shaders, false))
+ cross_validate_globals(prog, shader_list, num_shaders, false);
+ if (!prog->LinkStatus)
return NULL;
/* Check that interface blocks defined in multiple shaders are consistent.
*/
- if (!validate_intrastage_interface_blocks(prog,
- (const gl_shader **)shader_list,
- num_shaders))
+ validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
+ num_shaders);
+ if (!prog->LinkStatus)
return NULL;
/* Link up uniform blocks defined within this stage. */
@@ -1528,7 +1522,7 @@ store_fragdepth_layout(struct gl_shader_program *prog)
/**
* Validate the resources used by a program versus the implementation limits
*/
-static bool
+static void
check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
static const char *const shader_names[MESA_SHADER_TYPES] = {
@@ -1625,8 +1619,6 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
}
-
- return prog->LinkStatus;
}
void
@@ -1637,7 +1629,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
void *mem_ctx = ralloc_context(NULL); // temporary linker context
- prog->LinkStatus = false;
+ prog->LinkStatus = true; /* All error paths will set this to false */
prog->Validated = false;
prog->_Used = false;
@@ -1723,10 +1715,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list,
num_vert_shaders);
- if (sh == NULL)
+ if (!prog->LinkStatus)
goto done;
- if (!validate_vertex_shader_executable(prog, sh))
+ validate_vertex_shader_executable(prog, sh);
+ if (!prog->LinkStatus)
goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
@@ -1738,10 +1731,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list,
num_frag_shaders);
- if (sh == NULL)
+ if (!prog->LinkStatus)
goto done;
- if (!validate_fragment_shader_executable(prog, sh))
+ validate_fragment_shader_executable(prog, sh);
+ if (!prog->LinkStatus)
goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
@@ -1752,36 +1746,36 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* performed, then locations are assigned for uniforms, attributes, and
* varyings.
*/
- if (cross_validate_uniforms(prog)) {
- unsigned prev;
+ cross_validate_uniforms(prog);
+ if (!prog->LinkStatus)
+ goto done;
- for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
- if (prog->_LinkedShaders[prev] != NULL)
- break;
- }
+ unsigned prev;
- /* Validate the inputs of each stage with the output of the preceding
- * stage.
- */
- for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
- if (prog->_LinkedShaders[i] == NULL)
- continue;
+ for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
+ if (prog->_LinkedShaders[prev] != NULL)
+ break;
+ }
- if (!validate_interstage_interface_blocks(prog->_LinkedShaders[prev],
- prog->_LinkedShaders[i])) {
- linker_error(prog, "interface block mismatch between shader stages\n");
- goto done;
- }
+ /* Validate the inputs of each stage with the output of the preceding
+ * stage.
+ */
+ for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
- if (!cross_validate_outputs_to_inputs(prog,
- prog->_LinkedShaders[prev],
- prog->_LinkedShaders[i]))
- goto done;
+ validate_interstage_interface_blocks(prog, prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i]);
+ if (!prog->LinkStatus)
+ goto done;
- prev = i;
- }
+ cross_validate_outputs_to_inputs(prog,
+ prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i]);
+ if (!prog->LinkStatus)
+ goto done;
- prog->LinkStatus = true;
+ prev = i;
}
@@ -1970,7 +1964,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_assign_uniform_locations(prog);
store_fragdepth_layout(prog);
- if (!check_resources(ctx, prog))
+ check_resources(ctx, prog);
+ if (!prog->LinkStatus)
goto done;
/* OpenGL ES requires that a vertex shader and a fragment shader both be