diff options
author | Tapani Pälli <[email protected]> | 2015-10-07 10:04:06 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-10-08 07:43:11 +0300 |
commit | 4e7fd66cf0986a7eb58800f52d0b8709c2f997d6 (patch) | |
tree | 64b3b10d314267ec93562aad5fdf25d65a80f2ab /src/glsl/linker.cpp | |
parent | 6ad9ebb073fc4ed245ef8e9db4479a52e818cb92 (diff) |
glsl: add varyings to resource list only with SSO
Varyings can be considered inputs or outputs of a program only when
SSO is in use. With multi-stage programs, inputs contain only inputs
for first stage and outputs contains outputs of the final shader stage.
I've tested that fix works for Assault Android Cactus (demo version)
and does not cause Piglit or CTS regressions in glGetProgramiv tests.
Following ES 3.1 CTS separate shader tests that do query properties
of varyings in SSO shader programs pass:
ES31-CTS.program_interface_query.separate-programs-vertex
ES31-CTS.program_interface_query.separate-programs-fragment
Signed-off-by: Tapani Pälli <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92122
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 6df8d61cc44..a97b4ef0a32 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3421,10 +3421,13 @@ build_program_resource_list(struct gl_shader_program *shProg) if (input_stage == MESA_SHADER_STAGES && output_stage == 0) return; - if (!add_packed_varyings(shProg, input_stage)) - return; - if (!add_packed_varyings(shProg, output_stage)) - return; + /* Program interface needs to expose varyings in case of SSO. */ + if (shProg->SeparateShader) { + if (!add_packed_varyings(shProg, input_stage)) + return; + if (!add_packed_varyings(shProg, output_stage)) + return; + } /* Add inputs and outputs to the resource list. */ if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage]->ir, |