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authorMarek Olšák <[email protected]>2013-06-13 03:17:22 +0200
committerMarek Olšák <[email protected]>2013-07-02 17:02:14 +0200
commit3c555827c3e2fdb84ee4b4b8fd8296985cbb1fda (patch)
tree344bc224a6b3893dd4b2b7a516f89f6c52857886 /src/glsl/linker.cpp
parent284d9549123d7a5417310d359c2c46a4317e47bb (diff)
glsl/linker: check against varying limit after unused varyings are eliminated
We counted even the varyings which were later eliminated, which was suboptimal. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3adcddd16b6..6d7357820c9 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1929,6 +1929,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
while (do_dead_code(sh_next->ir, false))
;
+ /* This must be done after all dead varyings are eliminated. */
+ if (!check_against_varying_limit(ctx, prog, sh_next))
+ goto done;
+
next = i;
}