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authorSamuel Iglesias Gonsalvez <[email protected]>2015-06-23 08:53:36 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:22 +0200
commit203cd1bf28b88e041a693c867b4dd705236b0d5f (patch)
treec2dfe50fcc3d208fb4081223c88f0df1cf194bed /src/glsl/linker.cpp
parenteb9a9b62b17d00f6536357a4de254899ae4ed2c7 (diff)
glsl: shader storage blocks use different max block size values than uniforms
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9be957a3f80..aebf2560dab 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2803,13 +2803,23 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned total_shader_storage_blocks = 0;
for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
- if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
+ /* Don't check SSBOs for Uniform Block Size */
+ if (!prog->UniformBlocks[i].IsShaderStorage &&
+ prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
linker_error(prog, "Uniform block %s too big (%d/%d)\n",
prog->UniformBlocks[i].Name,
prog->UniformBlocks[i].UniformBufferSize,
ctx->Const.MaxUniformBlockSize);
}
+ if (prog->UniformBlocks[i].IsShaderStorage &&
+ prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "Shader storage block %s too big (%d/%d)\n",
+ prog->UniformBlocks[i].Name,
+ prog->UniformBlocks[i].UniformBufferSize,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
+
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->UniformBlockStageIndex[j][i] != -1) {
struct gl_shader *sh = prog->_LinkedShaders[j];