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authorTapani Pälli <[email protected]>2015-10-20 10:24:50 +0300
committerTapani Pälli <[email protected]>2015-10-21 06:11:38 +0300
commit1f48ea1193e3659c3f94b5de31d9200c1d500e72 (patch)
tree2007a2da161bdae6878dd8ecff413b0081951120 /src/glsl/linker.cpp
parent96bbb3707f402149ae48bc3991febeed86c4fa21 (diff)
glsl: do not try to reserve explicit locations for buffer variables
Explicit locations are only used with uniform variables. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 247052bcf4f..07ea0e0c7e5 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3114,8 +3114,8 @@ check_explicit_uniform_locations(struct gl_context *ctx,
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
- if (var && (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) &&
- var->data.explicit_location) {
+ if (var && (var->data.mode == ir_var_uniform &&
+ var->data.explicit_location)) {
bool ret;
if (var->type->is_subroutine())
ret = reserve_subroutine_explicit_locations(prog, sh, var);