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authorPaul Berry <[email protected]>2012-12-04 11:11:02 -0800
committerPaul Berry <[email protected]>2012-12-14 10:48:28 -0800
commit18392443d448e083187d085965375e7de910b18a (patch)
tree7d863ce5197c886f294224adb960fdb72561f57f /src/glsl/linker.cpp
parentd249159fe6555d5d0fd44d3b661f796a2eb168d6 (diff)
glsl/lower_clip_distance: Update symbol table.
This patch modifies the clip distance lowering pass so that the new symbol it generates (glClipDistanceMESA) is added to the shader's symbol table. This will allow a later patch to modify the linker so that it finds transform feedback varyings using the symbol table rather than having to iterate through all the declarations in the shader. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 29fc5d841b9..802323e32f0 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2568,8 +2568,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!prog->LinkStatus)
goto done;
- if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
- lower_clip_distance(prog->_LinkedShaders[i]->ir);
+ if (ctx->ShaderCompilerOptions[i].LowerClipDistance) {
+ lower_clip_distance(prog->_LinkedShaders[i]);
+ }
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;