diff options
author | Eric Anholt <[email protected]> | 2013-09-20 11:03:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-09-23 12:45:22 -0700 |
commit | 10ef949424809d51c627008bb2feab5a067f8e08 (patch) | |
tree | 2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/linker.cpp | |
parent | 07572621bc4515c71c56754a2bd9c7c832653d2b (diff) |
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols
even in the absence of LTO. Saves about 60kb on disk.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 8a143fddfca..c54b7049bbe 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -82,6 +82,8 @@ extern "C" { void linker_error(gl_shader_program *, const char *, ...); +namespace { + /** * Visitor that determines whether or not a variable is ever written. */ @@ -275,6 +277,7 @@ private: bool found; }; +} /* anonymous namespace */ void linker_error(gl_shader_program *prog, const char *fmt, ...) |