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authorAndres Gomez <[email protected]>2014-10-24 16:51:09 +0300
committerKenneth Graunke <[email protected]>2014-10-24 23:14:04 -0700
commitb0e0c26f0214739108dbf0d6ae9596caf13287ee (patch)
tree799b6fcbc85e6c88a21078e862cbd75a3cd5c10f /src/glsl/linker.cpp
parent7d560a3861ff30aa9d8ec872cf9cd7d72a980eb2 (diff)
glsl: Standardize names and fix typos
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b0d2e6e5473..2d31801d3cc 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1679,7 +1679,7 @@ link_intrastage_shaders(void *mem_ctx,
populate_symbol_table(linked);
- /* The a pointer to the main function in the final linked shader (i.e., the
+ /* The pointer to the main function in the final linked shader (i.e., the
* copy of the original shader that contained the main function).
*/
ir_function_signature *const main_sig =
@@ -1882,7 +1882,7 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
/**
- * Assign locations for either VS inputs for FS outputs
+ * Assign locations for either VS inputs or FS outputs
*
* \param prog Shader program whose variables need locations assigned
* \param target_index Selector for the program target to receive location