From b0e0c26f0214739108dbf0d6ae9596caf13287ee Mon Sep 17 00:00:00 2001 From: Andres Gomez Date: Fri, 24 Oct 2014 16:51:09 +0300 Subject: glsl: Standardize names and fix typos Reviewed-by: Kenneth Graunke --- src/glsl/linker.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/glsl/linker.cpp') diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b0d2e6e5473..2d31801d3cc 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1679,7 +1679,7 @@ link_intrastage_shaders(void *mem_ctx, populate_symbol_table(linked); - /* The a pointer to the main function in the final linked shader (i.e., the + /* The pointer to the main function in the final linked shader (i.e., the * copy of the original shader that contained the main function). */ ir_function_signature *const main_sig = @@ -1882,7 +1882,7 @@ find_available_slots(unsigned used_mask, unsigned needed_count) /** - * Assign locations for either VS inputs for FS outputs + * Assign locations for either VS inputs or FS outputs * * \param prog Shader program whose variables need locations assigned * \param target_index Selector for the program target to receive location -- cgit v1.2.3