diff options
author | Eric Anholt <[email protected]> | 2012-04-27 13:52:56 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-07-20 10:43:28 -0700 |
commit | f609cf782ab5e90ddf045dc4b0da8cebf99be0d1 (patch) | |
tree | 7f54da76e408a733a9bb82e8242ada78fb6063f4 /src/glsl/link_uniforms.cpp | |
parent | b3c093c79c2ec49c36af37aa290d5ae452149f6e (diff) |
glsl: Merge the lists of uniform blocks into the linked shader program.
This attempts error-checking, but the layout isn't done yet.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 92e2a1fa548..dddac43c316 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -316,6 +316,67 @@ public: unsigned shader_shadow_samplers; }; +/** + * Merges a uniform block into an array of uniform blocks that may or + * may not already contain a copy of it. + * + * Returns the index of the new block in the array. + */ +int +link_cross_validate_uniform_block(void *mem_ctx, + struct gl_uniform_block **linked_blocks, + unsigned int *num_linked_blocks, + struct gl_uniform_block *new_block) +{ + for (unsigned int i = 0; i < *num_linked_blocks; i++) { + struct gl_uniform_block *old_block = &(*linked_blocks)[i]; + if (strcmp(old_block->Name, new_block->Name) == 0) { + if (old_block->NumUniforms != new_block->NumUniforms) { + return -1; + } + + for (unsigned j = 0; j < old_block->NumUniforms; j++) { + if (strcmp(old_block->Uniforms[j].Name, + new_block->Uniforms[j].Name) != 0) + return -1; + + if (old_block->Uniforms[j].Offset != + new_block->Uniforms[j].Offset) + return -1; + + if (old_block->Uniforms[j].RowMajor != + new_block->Uniforms[j].RowMajor) + return -1; + } + return i; + } + } + + *linked_blocks = reralloc(mem_ctx, *linked_blocks, + struct gl_uniform_block, + *num_linked_blocks + 1); + int linked_block_index = (*num_linked_blocks)++; + struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index]; + + memcpy(linked_block, new_block, sizeof(*new_block)); + linked_block->Uniforms = ralloc_array(*linked_blocks, + struct gl_uniform_buffer_variable, + linked_block->NumUniforms); + + memcpy(linked_block->Uniforms, + new_block->Uniforms, + sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); + + for (unsigned int i = 0; i < linked_block->NumUniforms; i++) { + struct gl_uniform_buffer_variable *ubo_var = + &linked_block->Uniforms[i]; + + ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); + } + + return linked_block_index; +} + void link_assign_uniform_locations(struct gl_shader_program *prog) { |