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author | Francisco Jerez <[email protected]> | 2013-11-25 20:29:57 -0800 |
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committer | Francisco Jerez <[email protected]> | 2014-02-12 18:44:06 +0100 |
commit | e8dbe430aa77d6a775e087938bd19002f2a39e18 (patch) | |
tree | c028efe3141cf3df85a567791c31a7833bba1419 /src/glsl/link_uniforms.cpp | |
parent | 87acc7c650e765751eb787db7d23cc242670c68a (diff) |
glsl: Add image built-in function generator.
Because of the combinatorial explosion of different image built-ins
with different image dimensionalities and base data types, enumerating
all the 242 possibilities would be annoying and a waste of .text
space. Instead use a special path in the built-in builder that loops
over all the known image types.
v2: Generate built-ins on GLSL version 4.20 too. Rename
'_has_float_data_type' to '_supports_float_data_type'. Avoid
duplicating enumeration of image built-ins in create_intrinsics()
and create_builtins().
v3: Use a more orthodox approach for passing image built-in generator
parameters.
v4: Cosmetic changes.
Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
0 files changed, 0 insertions, 0 deletions