diff options
author | Ian Romanick <[email protected]> | 2010-07-20 15:33:40 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-20 17:48:25 -0700 |
commit | f38d15b80d4e4c8ecb7a76087cdc49835f0aa271 (patch) | |
tree | 2bd80b63219d43c827a19b434009c894e1e61f04 /src/glsl/ir_variable.cpp | |
parent | a7ba9a7919110fd619b0e792368aa1f3534080fe (diff) |
glsl2: glsl_type has its own talloc context, don't pass one in
Diffstat (limited to 'src/glsl/ir_variable.cpp')
-rw-r--r-- | src/glsl/ir_variable.cpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index 700c5de648d..0dd6d834b7f 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -138,7 +138,7 @@ generate_110_uniforms(exec_list *instructions, state->Const.MaxFragmentUniformComponents); const glsl_type *const mat4_array_type = - glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type, + glsl_type::get_array_instance(glsl_type::mat4_type, state->Const.MaxTextureCoords); add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type, @@ -157,8 +157,7 @@ generate_110_uniforms(exec_list *instructions, * FINISHME: at least 8, so hard-code 8 for now. */ const glsl_type *const light_source_array_type = - glsl_type::get_array_instance(state->symbols, - state->symbols->get_type("gl_LightSourceParameters"), 8); + glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), 8); add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type, instructions, state->symbols); @@ -196,7 +195,7 @@ generate_110_vs_variables(exec_list *instructions, * implementation in preserving varying resources." */ const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 0); + glsl_type::get_array_instance(glsl_type::vec4_type, 0); add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type, instructions, state->symbols); @@ -221,7 +220,6 @@ static void generate_130_vs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { - void *ctx = state->symbols; generate_120_vs_variables(instructions, state); for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { @@ -233,7 +231,7 @@ generate_130_vs_variables(exec_list *instructions, * FINISHME: the value of GL_MAX_CLIP_DISTANCES. */ const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(ctx, glsl_type::float_type, 8); + glsl_type::get_array_instance(glsl_type::float_type, 8); /* FINISHME: gl_ClipDistance needs a real location assigned. */ add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type, @@ -286,7 +284,7 @@ generate_110_fs_variables(exec_list *instructions, * implementation in preserving varying resources." */ const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 0); + glsl_type::get_array_instance(glsl_type::vec4_type, 0); add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type, instructions, state->symbols); @@ -318,7 +316,7 @@ generate_ARB_draw_buffers_variables(exec_list *instructions, */ if (target == fragment_shader) { const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, + glsl_type::get_array_instance(glsl_type::vec4_type, state->Const.MaxDrawBuffers); ir_variable *const fd = @@ -349,14 +347,13 @@ static void generate_130_fs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { - void *ctx = state->symbols; generate_120_fs_variables(instructions, state); /* FINISHME: The size of this array is implementation dependent based on * FINISHME: the value of GL_MAX_CLIP_DISTANCES. */ const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(ctx, glsl_type::float_type, 8); + glsl_type::get_array_instance(glsl_type::float_type, 8); /* FINISHME: gl_ClipDistance needs a real location assigned. */ add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type, |