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author | Eric Anholt <[email protected]> | 2012-07-20 16:57:22 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-08-07 11:47:49 -0700 |
commit | 71ba6de342b88dcf8ed3aa347da157b7724230e7 (patch) | |
tree | 38908552780c9c4525edcf6652c3f4b9368f0909 /src/glsl/ir_validate.cpp | |
parent | 7e42302e7188a783221d2b17a4bb07ee89cae367 (diff) |
glsl: Fix a reference to UniformBlocks during uniform linking.
When converting var->location from pointing at the program's UniformBlocks to
pointing at the linked shader's UniformBlocks, I missed this change. It
usually worked out in the end because the two lists happen to be the same in
many testcases.
Fixes a valgrind complaint on
oglconform ubo-compile.cpp advanced.std140.2stage
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_validate.cpp')
0 files changed, 0 insertions, 0 deletions