diff options
author | Timothy Arceri <[email protected]> | 2015-09-30 11:00:02 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-10-05 10:53:24 +1100 |
commit | 763cd8c080353482cb41da578cb3d6f7892a0c9f (patch) | |
tree | dff9ba9c0e6a4ebc0e706d578fe5313bc1cbda4f /src/glsl/ir_uniform.h | |
parent | b85757bc72350df609f50e000512bc80d07f1497 (diff) |
glsl: reduce memory footprint of uniform_storage struct
The uniform will only be of a single type so store the data for
opaque types in a single array.
Cc: Francisco Jerez <[email protected]>
Cc: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/ir_uniform.h')
-rw-r--r-- | src/glsl/ir_uniform.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h index 858a7da6bb9..50fe76b7ea2 100644 --- a/src/glsl/ir_uniform.h +++ b/src/glsl/ir_uniform.h @@ -110,11 +110,7 @@ struct gl_uniform_storage { */ bool initialized; - struct gl_opaque_uniform_index sampler[MESA_SHADER_STAGES]; - - struct gl_opaque_uniform_index image[MESA_SHADER_STAGES]; - - struct gl_opaque_uniform_index subroutine[MESA_SHADER_STAGES]; + struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES]; /** * Storage used by the driver for the uniform |