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author | Vincent Lejeune <[email protected]> | 2012-11-04 23:04:30 +0100 |
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committer | Vincent Lejeune <[email protected]> | 2012-11-11 22:20:15 +0100 |
commit | 557d4918adf4cb99c4410af3bdf51c5eb3fc1d17 (patch) | |
tree | e77f911c214c9af7cb97900209ed1761ccb92172 /src/glsl/ir_uniform.h | |
parent | 05a2f66cde8a9b332ea4266df70d2407d5ec899b (diff) |
glsl: store read vector in a temp in vec_index_to_cond
Vector indexing on matrixes generates several copy of the
constant matrix, for instance vec=mat4[i][j] generates :
vec=mat4[i].x;
vec=(j==1)?mat4[i].y;
vec=(j==2)?mat4[i].z;
vec=(j==3)?mat4[i].w;
In the case of constant matrixes, the mat4[i] expression generates
copy of the 16 elements of the matrix 4 times ; indirect addressing
also prevents some conservative CSE algorithms (like the one in LLVM)
from factoring the mat4[i] expression.
This patch will make the vec_index_to_cond pass generates :
temp = mat4[i];
vec=temp.x;
vec=(j==1)?temp.y;
vec=(j==2)?temp.z;
vec=(j==3)?temp.w;
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_uniform.h')
0 files changed, 0 insertions, 0 deletions