diff options
author | Dave Airlie <[email protected]> | 2015-12-09 16:06:46 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-12-19 11:59:49 +1100 |
commit | d97b060e6f305ce4ad050881944404b920c86edf (patch) | |
tree | 5baec8bb4c9d990b311ae84d2f15dd4d6848c51f /src/glsl/ir_set_program_inouts.cpp | |
parent | 9fbcd8e8475e249c7f76b6d63b3a48b8684cb1ff (diff) |
glsl/fp64: add helper for dual slot double detection.
The old function didn't work for matrices, and we need this
in other places to fix some other problems, so move to a helper
in glsl type and fix the one user so far.
A dual slot double is one that has 3 or 4 components in it's
base type.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Oded Gabbay <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/ir_set_program_inouts.cpp')
-rw-r--r-- | src/glsl/ir_set_program_inouts.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index 70d754f3175..782f1b1ebc8 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -81,13 +81,6 @@ is_shader_inout(ir_variable *var) var->data.mode == ir_var_system_value; } -static inline bool -is_dual_slot(ir_variable *var) -{ - const glsl_type *type = var->type->without_array(); - return type == glsl_type::dvec4_type || type == glsl_type::dvec3_type; -} - static void mark(struct gl_program *prog, ir_variable *var, int offset, int len, gl_shader_stage stage) @@ -101,7 +94,6 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, */ for (int i = 0; i < len; i++) { - bool dual_slot = is_dual_slot(var); int idx = var->data.location + var->data.index + offset + i; bool is_patch_generic = var->data.patch && idx != VARYING_SLOT_TESS_LEVEL_INNER && @@ -123,7 +115,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, else prog->InputsRead |= bitfield; - if (dual_slot) + if (var->type->without_array()->is_dual_slot_double()) prog->DoubleInputsRead |= bitfield; if (stage == MESA_SHADER_FRAGMENT) { gl_fragment_program *fprog = (gl_fragment_program *) prog; |