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authorKenneth Graunke <[email protected]>2013-01-30 22:11:17 -0800
committerKenneth Graunke <[email protected]>2013-02-03 13:38:16 -0800
commit488ddb247c0f188d3f918e5869a8e529766d13ba (patch)
tree2011efb4c73f148f1899cd0ed55a5f0cd53d2d99 /src/glsl/ir_set_program_inouts.cpp
parentb56d6badad6b7cb0522f812f6839feeeecb72b83 (diff)
glsl: Remove hash table from ir_set_program_inouts pass.
Back when ir_var_in and ir_var_out signified both function parameters and shader input/outputs, we had trouble distinguishing the two when looking at a dereference. Now that we have separate ir_var_shader_in and ir_var_shader_out modes, we can determine this easily. Removing the hash table saves memory and CPU overhead. Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_set_program_inouts.cpp')
-rw-r--r--src/glsl/ir_set_program_inouts.cpp38
1 files changed, 14 insertions, 24 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index 1e102bfbb68..91a8b452683 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -38,7 +38,6 @@
*/
#include "main/core.h" /* for struct gl_program */
-#include "program/hash_table.h"
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
@@ -50,13 +49,9 @@ public:
{
this->prog = prog;
this->is_fragment_shader = is_fragment_shader;
- this->ht = hash_table_ctor(0,
- hash_table_pointer_hash,
- hash_table_pointer_compare);
}
~ir_set_program_inouts_visitor()
{
- hash_table_dtor(this->ht);
}
virtual ir_visitor_status visit_enter(ir_dereference_array *);
@@ -64,13 +59,19 @@ public:
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_discard *);
virtual ir_visitor_status visit(ir_dereference_variable *);
- virtual ir_visitor_status visit(ir_variable *);
struct gl_program *prog;
- struct hash_table *ht;
bool is_fragment_shader;
};
+static inline bool
+is_shader_inout(ir_variable *var)
+{
+ return var->mode == ir_var_shader_in ||
+ var->mode == ir_var_shader_out ||
+ var->mode == ir_var_system_value;
+}
+
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
bool is_fragment_shader)
@@ -97,6 +98,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
} else if (var->mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;
} else {
+ assert(var->mode == ir_var_shader_out);
prog->OutputsWritten |= bitfield;
}
}
@@ -106,7 +108,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
ir_visitor_status
ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
{
- if (hash_table_find(this->ht, ir->var) == NULL)
+ if (!is_shader_inout(ir->var))
return visit_continue;
if (ir->type->is_array()) {
@@ -127,13 +129,13 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
ir_dereference_variable *deref_var;
ir_constant *index = ir->array_index->as_constant();
deref_var = ir->array->as_dereference_variable();
- ir_variable *var = NULL;
+ ir_variable *var = deref_var ? deref_var->var : NULL;
/* Check that we're dereferencing a shader in or out */
- if (deref_var)
- var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
+ if (!var || !is_shader_inout(var))
+ return visit_continue;
- if (index && var) {
+ if (index) {
int width = 1;
if (deref_var->type->is_array() &&
@@ -150,18 +152,6 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
}
ir_visitor_status
-ir_set_program_inouts_visitor::visit(ir_variable *ir)
-{
- if (ir->mode == ir_var_shader_in ||
- ir->mode == ir_var_shader_out ||
- ir->mode == ir_var_system_value) {
- hash_table_insert(this->ht, ir, ir);
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
{
/* We don't want to descend into the function parameters and