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author | Dave Airlie <[email protected]> | 2011-12-19 10:34:20 +0000 |
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committer | Dave Airlie <[email protected]> | 2011-12-19 20:44:47 +0000 |
commit | 97b778efe7949977b4e857413807d1efcad346aa (patch) | |
tree | 61fa94e3114b68fbcf931d76d9f4fbbbb67bee2a /src/glsl/ir_constant_expression.cpp | |
parent | f4ab1783b390cd8ff7f4b1e7ba9fc15893e2d69c (diff) |
softpipe: fix shadow 2d texture array sampling
The 4th texcoord is used in this case for the comparison.
This fixes piglit glsl-fs-shadow2DArray* on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
0 files changed, 0 insertions, 0 deletions