diff options
author | Kenneth Graunke <[email protected]> | 2010-09-19 04:51:07 +0200 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2010-09-20 17:33:13 +0200 |
commit | 6ea16b6c510ee7f0e68505838a99562f0852f8e4 (patch) | |
tree | f39cf9a7e3978532f165f34768e6b63a0a32e04e /src/glsl/ir_constant_expression.cpp | |
parent | 14eea268284491d64ff92b37723bff1e9ff14b40 (diff) |
glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
When ir_binop_all_equal and ir_binop_any_nequal were introduced, the
meaning of these two opcodes changed to return vectors rather than a
single scalar, but the constant expression handling code was incorrectly
written and only worked for scalars. As a result, only the first
component of the returned vector would be properly initialized.
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
-rw-r--r-- | src/glsl/ir_constant_expression.cpp | 55 |
1 files changed, 30 insertions, 25 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index ec0e26de185..61a708f6e2d 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -623,36 +623,41 @@ ir_expression::constant_expression_value() } break; case ir_binop_equal: - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[0] = op[0]->value.u[0] == op[1]->value.u[0]; - break; - case GLSL_TYPE_INT: - data.b[0] = op[0]->value.i[0] == op[1]->value.i[0]; - break; - case GLSL_TYPE_FLOAT: - data.b[0] = op[0]->value.f[0] == op[1]->value.f[0]; - break; - default: - assert(0); + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < components; c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] == op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] == op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] == op[1]->value.f[c]; + break; + default: + assert(0); + } } break; case ir_binop_nequal: - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[0] = op[0]->value.u[0] != op[1]->value.u[0]; - break; - case GLSL_TYPE_INT: - data.b[0] = op[0]->value.i[0] != op[1]->value.i[0]; - break; - case GLSL_TYPE_FLOAT: - data.b[0] = op[0]->value.f[0] != op[1]->value.f[0]; - break; - default: - assert(0); + assert(op[0]->type != op[1]->type); + for (unsigned c = 0; c < components; c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] != op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] != op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] != op[1]->value.f[c]; + break; + default: + assert(0); + } } break; - case ir_binop_all_equal: data.b[0] = op[0]->has_value(op[1]); break; |