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authorKenneth Graunke <[email protected]>2010-09-19 04:51:07 +0200
committerKenneth Graunke <[email protected]>2010-09-20 17:33:13 +0200
commit6ea16b6c510ee7f0e68505838a99562f0852f8e4 (patch)
treef39cf9a7e3978532f165f34768e6b63a0a32e04e /src/glsl/ir_constant_expression.cpp
parent14eea268284491d64ff92b37723bff1e9ff14b40 (diff)
glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
When ir_binop_all_equal and ir_binop_any_nequal were introduced, the meaning of these two opcodes changed to return vectors rather than a single scalar, but the constant expression handling code was incorrectly written and only worked for scalars. As a result, only the first component of the returned vector would be properly initialized.
Diffstat (limited to 'src/glsl/ir_constant_expression.cpp')
-rw-r--r--src/glsl/ir_constant_expression.cpp55
1 files changed, 30 insertions, 25 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index ec0e26de185..61a708f6e2d 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -623,36 +623,41 @@ ir_expression::constant_expression_value()
}
break;
case ir_binop_equal:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] == op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] == op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] == op[1]->value.f[0];
- break;
- default:
- assert(0);
+ assert(op[0]->type == op[1]->type);
+ for (unsigned c = 0; c < components; c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
}
break;
case ir_binop_nequal:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] != op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] != op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] != op[1]->value.f[0];
- break;
- default:
- assert(0);
+ assert(op[0]->type != op[1]->type);
+ for (unsigned c = 0; c < components; c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
}
break;
-
case ir_binop_all_equal:
data.b[0] = op[0]->has_value(op[1]);
break;