diff options
author | Eric Anholt <[email protected]> | 2010-07-13 15:37:57 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-18 18:12:12 -0700 |
commit | 9be7f638130f46a9df2bfbcd4a03b36de9e4f3aa (patch) | |
tree | 5db2a2e0c0198c2960bfcb3051ffbeeda8757573 /src/glsl/ir.cpp | |
parent | 87a2ee8db6222006480bd0e0ac58b77795c5d951 (diff) |
glsl2: Make cross() be an expression operation.
ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have
instructions for cross. Shaves 12 Mesa instructions off of a
66-instruction shader I have.
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r-- | src/glsl/ir.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index 6d899132861..fcf5deced8d 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -104,6 +104,7 @@ ir_expression::get_num_operands(ir_expression_operation op) 2, /* ir_binop_logic_or */ 2, /* ir_binop_dot */ + 2, /* ir_binop_cross */ 2, /* ir_binop_min */ 2, /* ir_binop_max */ @@ -163,6 +164,7 @@ static const char *const operator_strs[] = { "^^", "||", "dot", + "cross", "min", "max", "pow", |