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authorPaul Berry <[email protected]>2013-12-17 12:13:11 -0800
committerPaul Berry <[email protected]>2013-12-30 11:21:08 -0800
commit26707abe5635e99814603a0f4895865e977cf267 (patch)
treebe2b80723c8fef82c7cb50f0f290ee3927eb79b5 /src/glsl/glsl_parser_extras.h
parentf425d56ba41382be04366d011536ee78a03a2f33 (diff)
Rename overloads of _mesa_glsl_shader_target_name().
Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 622ddbac726..7b013fa6dee 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -422,10 +422,11 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
_mesa_glsl_parse_state *state);
/**
- * Get the textual name of the specified shader target
+ * Get the textual name of the specified shader target (which is a
+ * gl_shader_type).
*/
extern const char *
-_mesa_glsl_shader_target_name(gl_shader_type target);
+_mesa_shader_type_to_string(unsigned target);
#endif /* __cplusplus */
@@ -439,7 +440,7 @@ extern "C" {
#endif
extern const char *
-_mesa_glsl_shader_target_name(GLenum type);
+_mesa_shader_enum_to_string(GLenum type);
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);