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authorMicah Fedke <[email protected]>2014-12-31 14:16:52 -0600
committerChris Forbes <[email protected]>2015-01-19 16:33:21 +1300
commitd36fa60191359af9ac1e1889bcdc95c3b9d65332 (patch)
tree62286cbf0bd9caaa7ed733bd0e4373f66fc016fc /src/glsl/glsl_parser_extras.cpp
parent461103ef64858e9d81073fad1bd8222b70b2754b (diff)
mesa: Add ARB_shader_precision infrastructure
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 6d18cd493cc..ccdf03198a2 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -532,6 +532,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_precision, true, false, ARB_shader_precision),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),