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author | Marek Olšák <[email protected]> | 2013-05-02 01:22:48 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-05-11 23:44:55 +0200 |
commit | d27d29f1a67babd93091d34aae4c2784a8d62f31 (patch) | |
tree | 06a98060fafaffe914009be4b7a3508268e7e0ad /src/glsl/glsl_parser_extras.cpp | |
parent | 5471e3949cb6482f1a6dcb969332f2544a758e46 (diff) |
mesa: consolidate definitions of max texture image units
Shaders are unified on most hardware (= same limits in all stages).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
0 files changed, 0 insertions, 0 deletions