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src
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glsl
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glsl_parser_extras.cpp
Commit message (
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Author
Age
Files
Lines
*
mesa: remove len argument from _mesa_shader_debug()
Emil Velikov
2015-12-04
1
-1
/
+1
*
glsl: add support for complie-time constant expressions
Timothy Arceri
2015-11-21
1
-6
/
+38
*
glsl: call set_shader_inout_layout() earlier
Timothy Arceri
2015-11-21
1
-3
/
+3
*
glsl: Extension tracking for EXT_shader_samples_indentical
Ian Romanick
2015-11-19
1
-0
/
+1
*
glsl: add EXT_blend_func_extended parser enables
Ryan Houdek
2015-11-19
1
-0
/
+3
*
mesa: Replace gl_extensions::EXT_texture3D with ::dummy_true
Nanley Chery
2015-11-12
1
-1
/
+1
*
mesa: add ARB_enhanced_layouts
Timothy Arceri
2015-11-12
1
-0
/
+1
*
glsl: add ARB_shader_clock infrastructure
Emil Velikov
2015-10-30
1
-0
/
+1
*
glsl: Remove CSE pass.
Matt Turner
2015-10-05
1
-1
/
+0
*
mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+1
*
glsl: allow default qualifiers for shader storage block definitions
Samuel Iglesias Gonsalvez
2015-09-25
1
-2
/
+18
*
glsl: Move interface block processing to glsl_parser_extras.cpp
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+122
*
glsl: ignore default qualifier declarations when checking for duplicate layou...
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+1
*
glsl/cs: Initialize gl_GlobalInvocationID in main()
Jordan Justen
2015-09-13
1
-0
/
+2
*
glsl: add ARB_shader_texture_image_samples infrastructure
Ilia Mirkin
2015-09-10
1
-0
/
+1
*
glsl: add support for OES_texture_storage_multisample_2d_array
Tapani Pälli
2015-08-27
1
-0
/
+1
*
main: add extension GL_ARB_shader_image_size
Martin Peres
2015-08-20
1
-0
/
+1
*
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...
Francisco Jerez
2015-08-20
1
-1
/
+1
*
glsl/ir: add subroutine lowering pass (v2.3)
Dave Airlie
2015-07-23
1
-0
/
+1
*
glsl: add ast/parser support for subroutine parsing storage (v3.2)
Dave Airlie
2015-07-23
1
-0
/
+22
*
glsl: Add extension plumbing and define for ARB_shader_subroutine
Chris Forbes
2015-07-23
1
-0
/
+1
*
glsl: add builtin constants for ARB_tessellation_shader
Chris Forbes
2015-07-23
1
-0
/
+19
*
glsl: add the patch in/out qualifier (v2)
Fabian Bieler
2015-07-23
1
-0
/
+2
*
glsl: add tessellation shader parsing support (v2)
Fabian Bieler
2015-07-23
1
-2
/
+37
*
glsl: Implement parser support for 'buffer' qualifier
Kristian Høgsberg
2015-07-14
1
-0
/
+2
*
mesa: define ARB_shader_storage_buffer_object extension
Samuel Iglesias Gonsalvez
2015-07-14
1
-31
/
+32
*
glsl: remove element_type() helper
Timothy Arceri
2015-05-22
1
-2
/
+2
*
glsl: add ARB_vertex_attrib_64bit support. (v2)
Dave Airlie
2015-05-08
1
-0
/
+1
*
glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-0
/
+10
*
glsl/es3.1: Allow 3.10 ES shaders in a GLES 3.1 context
Ian Romanick
2015-05-04
1
-2
/
+7
*
glsl: Keep track of the early_fragment_tests flag in gl_shader.
Francisco Jerez
2015-05-04
1
-1
/
+3
*
glsl: allow ForceGLSLVersion to override #version directives
Brian Paul
2015-03-30
1
-4
/
+7
*
glsl: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-4
/
+4
*
glsl: Optimize "if (cond) discard;" to a conditional discard.
Kenneth Graunke
2015-02-24
1
-0
/
+1
*
glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
Kenneth Graunke
2015-02-19
1
-2
/
+2
*
glsl: Create a _mesa_shader_stage_to_abbrev() function.
Kenneth Graunke
2015-02-19
1
-0
/
+17
*
glsl/ast: Support double floats
Dave Airlie
2015-02-19
1
-0
/
+4
*
glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
Dave Airlie
2015-02-19
1
-0
/
+1
*
mesa: Add ARB_shader_precision infrastructure
Micah Fedke
2015-01-19
1
-0
/
+1
*
mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Tapani Pälli
2015-01-14
1
-0
/
+1
*
glsl: remove extern "C" around #includes
Brian Paul
2014-12-16
1
-3
/
+0
*
glsl: Add gl_MaxViewports to available builtin constants
Maxence Le Doré
2014-12-15
1
-0
/
+3
*
main, glsl: Bump max known desktop glsl version to 4.50
Jordan Justen
2014-12-01
1
-3
/
+7
*
glsl: Initialize static temporaries_allocate_names once per process.
Matt Turner
2014-12-01
1
-1
/
+3
*
glsl: protect anonymous struct id with a mutex
Chia-I Wu
2014-10-30
1
-2
/
+8
*
glsl: Optimize min/max expression trees
Iago Toral Quiroga
2014-10-07
1
-0
/
+1
*
glsl: Don't allocate a name for ir_var_temporary variables
Ian Romanick
2014-09-30
1
-0
/
+3
*
glsl: Never put ir_var_temporary variables in the symbol table
Ian Romanick
2014-09-30
1
-2
/
+6
*
glsl: Eliminate unused built-in variables after compilation
Ian Romanick
2014-09-30
1
-0
/
+20
*
glsl: add ARB_derivative control support
Ilia Mirkin
2014-08-14
1
-0
/
+1
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