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authorMaxence Le DorĂ© <[email protected]>2014-12-10 08:09:24 +0100
committerMatt Turner <[email protected]>2014-12-15 12:20:00 -0800
commit19e05d68986690cfcdd49de6cfb87d88ad54cd58 (patch)
tree42fe52d1fffb3b9d529a61c38d071f2d23247c56 /src/glsl/glsl_parser_extras.cpp
parent8517e665bc4c378e8e7523827090fd1b06abaecd (diff)
glsl: Add gl_MaxViewports to available builtin constants
It seems to have been forgotten during viewports array implementation time. Cc: "10.4 10.3" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 6893c7b82cc..dd02a808e0d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -135,6 +135,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
+ /* ARB_viewport_array */
+ this->Const.MaxViewports = ctx->Const.MaxViewports;
+
this->current_function = NULL;
this->toplevel_ir = NULL;
this->found_return = false;