diff options
author | Matt Turner <[email protected]> | 2013-08-28 18:01:39 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2013-09-09 15:01:08 -0700 |
commit | 56fff7063dd05232cf86aef9d2ae1c04c52a8360 (patch) | |
tree | 2be41e9db05029a329484e18cfb35cdcc2ded843 /src/glsl/glcpp | |
parent | fd183fa02c4430e439faf6a5195f5008d34db987 (diff) |
glsl: Implement MESA_shader_integer_mix extension.
Because why doesn't GLSL allow you to do this already?
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glcpp')
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index ff5bdfe5db5..fb1c1d0466d 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -1245,6 +1245,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api) if (extensions->ARB_shading_language_420pack) add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1); + + if (extensions->MESA_shader_integer_mix) + add_builtin_define(parser, "GL_MESA_shader_integer_mix", 1); } } |