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author | Ian Romanick <[email protected]> | 2010-08-13 12:30:41 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-08-13 14:50:48 -0700 |
commit | c33e78f62bed762d8e5987e111a6e0424dc26c76 (patch) | |
tree | c681cabe4b222f4d0c485e5f4e2aa6c484bd77c9 /src/glsl/glcpp/glcpp-lex.l | |
parent | 204d4cbea0de81f6f162ae0348e476de6c916ca8 (diff) |
linker: Assign attrib location 0 if gl_Vertex is not used
If gl_Vertex is not used in the shader, then attribute location 0 is
available for use.
Fixes piglit test case glsl-getattriblocation (bugzilla #29540).
Diffstat (limited to 'src/glsl/glcpp/glcpp-lex.l')
0 files changed, 0 insertions, 0 deletions