diff options
author | Eric Anholt <[email protected]> | 2010-07-22 14:25:26 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-22 14:25:26 -0700 |
commit | e65dfa89eef86be127d788ecd5bd23c35c8fbbe4 (patch) | |
tree | dad1148347195064db7fad42fa2ed8befde7928a /src/glsl/builtins | |
parent | 8ec0b8187ea695353c75eed7314e86344df60e5a (diff) |
glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
Previously, we'd constant-fold up a value of vec4(1.0 - arg2, 0, 0, 0).
Fixes:
glsl1-mix(vec4) function
Diffstat (limited to 'src/glsl/builtins')
-rw-r--r-- | src/glsl/builtins/110/mix | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/builtins/110/mix b/src/glsl/builtins/110/mix index 032f29e5fa8..8638d06887c 100644 --- a/src/glsl/builtins/110/mix +++ b/src/glsl/builtins/110/mix @@ -32,19 +32,19 @@ (declare (in) vec2 arg0) (declare (in) vec2 arg1) (declare (in) float arg2)) - ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2)))))) + ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2)))))) (signature vec3 (parameters (declare (in) vec3 arg0) (declare (in) vec3 arg1) (declare (in) float arg2)) - ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2)))))) + ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2)))))) (signature vec4 (parameters (declare (in) vec4 arg0) (declare (in) vec4 arg1) (declare (in) float arg2)) - ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) + ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2)))))) )) |