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authorKenneth Graunke <[email protected]>2011-09-19 18:30:15 -0700
committerKenneth Graunke <[email protected]>2011-09-23 17:12:47 -0700
commit0fabf8e8dc96a0eb8a9fbbac760d4faceee3af48 (patch)
treecb54d1bbcc585848df71fd12a6c0ea2151e3dbb9 /src/glsl/builtins
parent604173fb1c4c7705681e77bbd862b9f953dbc6d4 (diff)
glsl: Defer initialization of built-in functions until they're needed.
Very simple shaders don't actually use GLSL built-ins. For example: - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_FragColor = vec4(0.0); Both of the shaders used by _mesa_meta_glsl_Clear() also qualify. By waiting to initialize the built-ins until the first time we need to look for a signature, we can avoid the overhead entirely in these cases. Makes piglit run roughly 18% faster (255 vs. 312 seconds). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/builtins')
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 17d528c2180..8ce2b70c500 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -228,12 +228,14 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
void
_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
+ /* If we've already initialized the built-ins, bail early. */
+ if (state->num_builtins_to_link > 0)
+ return;
+
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = ralloc_context(NULL); // "GLSL built-in functions"
memset(&builtin_profiles, 0, sizeof(builtin_profiles));
}
-
- state->num_builtins_to_link = 0;
"""
i = 0