diff options
author | Paul Berry <[email protected]> | 2011-10-06 10:20:10 -0700 |
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committer | Paul Berry <[email protected]> | 2011-10-31 11:24:03 -0700 |
commit | ede60bc4670a8d9c14921c77abee1ac57fc0e6bf (patch) | |
tree | c545778fe124435a470d0958d60110a52863e242 /src/glsl/builtins/profiles/130.vert | |
parent | b6f32bbe12e1082e78951b6ef073bf244ba0b8b7 (diff) |
glsl: Add isinf() and isnan() builtins.
The implementations are as follows:
isinf(x) = (abs(x) == +infinity)
isnan(x) = (x != x)
Note: the latter formula is not necessarily obvious. It works because
NaN is the only floating point number that does not equal itself.
Fixes piglit tests "isinf-and-isnan fs_basic" and "isinf-and-isnan
vs_basic".
Diffstat (limited to 'src/glsl/builtins/profiles/130.vert')
-rw-r--r-- | src/glsl/builtins/profiles/130.vert | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index ebd9a508851..df17ede3e80 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -288,7 +288,6 @@ vec2 smoothstep(float edge0, float edge1, vec2 x); vec3 smoothstep(float edge0, float edge1, vec3 x); vec4 smoothstep(float edge0, float edge1, vec4 x); -#if 0 bool isnan(float x); bvec2 isnan(vec2 x); bvec3 isnan(vec3 x); @@ -298,7 +297,6 @@ bool isinf(float x); bvec2 isinf(vec2 x); bvec3 isinf(vec3 x); bvec4 isinf(vec4 x); -#endif /* * 8.4 - Geometric Functions |