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authorKenneth Graunke <[email protected]>2010-10-14 14:33:30 -0700
committerKenneth Graunke <[email protected]>2010-10-14 15:59:47 -0700
commit27ced5c5ff907557007ed6cb78cef5810cf48ef5 (patch)
treea74cad6777272c1f8ef08bc25b6e1bae5535618d /src/glsl/builtins/profiles/130.frag
parentf157812bbbcf9caac1f84988e738fc9d1e051056 (diff)
glsl: Add support for the 1.30 round() built-in.
This implements round() via the ir_unop_round_even opcode, rather than adding a new opcode. We may wish to add one in the future, since it might enable a small performance increase on some hardware, but for now, this should suffice.
Diffstat (limited to 'src/glsl/builtins/profiles/130.frag')
-rw-r--r--src/glsl/builtins/profiles/130.frag5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index c8b6319ae62..96440703bd3 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -148,6 +148,11 @@ vec2 trunc(vec2 x);
vec3 trunc(vec3 x);
vec4 trunc(vec4 x);
+float round(float x);
+vec2 round(vec2 x);
+vec3 round(vec3 x);
+vec4 round(vec4 x);
+
float roundEven(float x);
vec2 roundEven(vec2 x);
vec3 roundEven(vec3 x);