From 27ced5c5ff907557007ed6cb78cef5810cf48ef5 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Thu, 14 Oct 2010 14:33:30 -0700 Subject: glsl: Add support for the 1.30 round() built-in. This implements round() via the ir_unop_round_even opcode, rather than adding a new opcode. We may wish to add one in the future, since it might enable a small performance increase on some hardware, but for now, this should suffice. --- src/glsl/builtins/profiles/130.frag | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/glsl/builtins/profiles/130.frag') diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index c8b6319ae62..96440703bd3 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -148,6 +148,11 @@ vec2 trunc(vec2 x); vec3 trunc(vec3 x); vec4 trunc(vec4 x); +float round(float x); +vec2 round(vec2 x); +vec3 round(vec3 x); +vec4 round(vec4 x); + float roundEven(float x); vec2 roundEven(vec2 x); vec3 roundEven(vec3 x); -- cgit v1.2.3