diff options
author | Maxence Le Doré <[email protected]> | 2014-12-10 08:09:24 +0100 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-12-15 12:20:00 -0800 |
commit | 19e05d68986690cfcdd49de6cfb87d88ad54cd58 (patch) | |
tree | 42fe52d1fffb3b9d529a61c38d071f2d23247c56 /src/glsl/builtin_variables.cpp | |
parent | 8517e665bc4c378e8e7523827090fd1b06abaecd (diff) |
glsl: Add gl_MaxViewports to available builtin constants
It seems to have been forgotten during viewports array implementation time.
Cc: "10.4 10.3" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r-- | src/glsl/builtin_variables.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index c36d19831f8..65e32ad7397 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -724,6 +724,10 @@ builtin_variable_generator::generate_constants() add_const("gl_MaxCombinedImageUniforms", state->Const.MaxCombinedImageUniforms); } + + if (state->is_version(410, 0) || + state->ARB_viewport_array_enable) + add_const("gl_MaxViewports", state->Const.MaxViewports); } |