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authorPaul Berry <[email protected]>2012-04-29 21:41:42 -0700
committerPaul Berry <[email protected]>2012-05-15 15:09:23 -0700
commit19e9b24626c2b9d7abef054d57bb2a52106c545b (patch)
tree400b049b32a91ad064f94dadd38929f6a65b6768 /src/getopt/getopt.h
parent506d70be21cd3469118de89297cba0c0f709c1ae (diff)
i965/gen6: Initial implementation of MSAA.
This patch enables MSAA for Gen6, by modifying intel_mipmap_tree to understand multisampled buffers, adapting the rendering pipeline setup to enable multisampled rendering, and adding multisample resolve operations to brw_blorp_blit.cpp. Some preparation work is also included for Gen7, but it is not yet enabled. MSAA support is still fairly preliminary. In particular, the following are not yet supported: - Fully general blits between MSAA and non-MSAA buffers. - Formats other than RGBA8, DEPTH24, and STENCIL8. - Centroid interpolation. - Coverage parameters (glSampleCoverage, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_COVERAGE_INVERT). Fixes piglit tests "EXT_framebuffer_multisample/accuracy" on i965/Gen6. v2: - In intel_alloc_renderbuffer_storage(), quantize the requested number of samples to the next higher sample count supported by the hardware. This ensures that a query of GL_SAMPLES will return the correct value. It also ensures that MSAA is fully disabled on Gen7 for now (since Gen7 MSAA support doesn't work yet). - When reading from a non-MSAA surface, ensure that s_is_zero is true so that we won't try to read from a nonexistent sample.
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