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authorYuanhan Liu <[email protected]>2012-02-23 14:19:19 +0800
committerYuanhan Liu <[email protected]>2012-03-05 10:42:58 +0800
commit058fc6521e3bc483bc948cc90dc5ee3b08d6ec64 (patch)
treeaa8a5eb8d0543c32175580256006257e14ca53ad /src/gbm
parent9962280c332aba4b945b73ae19862041a7053a71 (diff)
i915: fix wrong rendering of gl_PointSize on Pineview
The current code would ignore the point size specified by gl_PointSize builtin variable in vertex shader on Pineview. This patch servers as fixing that. This patch fixes the following issues on Pineview: webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. v2: pick Eric's nice tip for fixing this issue in hardware rendering. v3: the last arg of EMIT_ATTR specify the size in _byte_. (Eric) Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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