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authorDave Airlie <[email protected]>2013-12-23 01:30:03 +0000
committerDave Airlie <[email protected]>2014-02-05 10:49:39 +1000
commitf4652babbde7bd9a7660ece7fe38ed16e294595e (patch)
tree7332896e634c8a1b934a92404fa6ee0b641c7717 /src/gallium
parentb0e842bd9f90d6b77eae085a168d5a6c49962bf3 (diff)
r600g: add primitive input support for gs
only enable prim id if gs uses it Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r600/evergreen_state.c6
-rw-r--r--src/gallium/drivers/r600/evergreend.h4
-rw-r--r--src/gallium/drivers/r600/r600_shader.c9
-rw-r--r--src/gallium/drivers/r600/r600_shader.h1
4 files changed, 19 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index e6aa12228f9..c206c08c9c9 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -2725,7 +2725,7 @@ static void evergreen_emit_shader_stages(struct r600_context *rctx, struct r600_
struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
struct r600_shader_stages_state *state = (struct r600_shader_stages_state*)a;
- uint32_t v = 0, v2 = 0;
+ uint32_t v = 0, v2 = 0, primid = 0;
if (state->geom_enable) {
v = S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
@@ -2734,10 +2734,14 @@ static void evergreen_emit_shader_stages(struct r600_context *rctx, struct r600_
v2 = S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
S_028A40_CUT_MODE(V_028A40_GS_CUT_128);
+
+ if (rctx->gs_shader->current->shader.gs_prim_id_input)
+ primid = 1;
}
r600_write_context_reg(cs, R_028B54_VGT_SHADER_STAGES_EN, v);
r600_write_context_reg(cs, R_028A40_VGT_GS_MODE, v2);
+ r600_write_context_reg(cs, R_028A84_VGT_PRIMITIVEID_EN, primid);
}
static void evergreen_emit_gs_rings(struct r600_context *rctx, struct r600_atom *a)
diff --git a/src/gallium/drivers/r600/evergreend.h b/src/gallium/drivers/r600/evergreend.h
index 73b37c2c9e7..986fd16f1ba 100644
--- a/src/gallium/drivers/r600/evergreend.h
+++ b/src/gallium/drivers/r600/evergreend.h
@@ -1983,6 +1983,10 @@
#define R_028A58_ES_PER_GS 0x00028A58
#define R_028A5C_GS_PER_VS 0x00028A5C
+#define R_028A84_VGT_PRIMITIVEID_EN 0x028A84
+#define S_028A84_PRIMITIVEID_EN(x) (((x) & 0x1) << 0)
+#define G_028A84_PRIMITIVEID_EN(x) (((x) >> 0) & 0x1)
+#define C_028A84_PRIMITIVEID_EN 0xFFFFFFFE
#define R_028A94_VGT_MULTI_PRIM_IB_RESET_EN 0x00028A94
#define S_028A94_RESET_EN(x) (((x) & 0x1) << 0)
#define G_028A94_RESET_EN(x) (((x) >> 0) & 0x1)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index e24b64d1781..fd11f61792a 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -590,6 +590,8 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
/* FIXME probably skip inputs if they aren't passed in the ring */
ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
ctx->next_ring_offset += 16;
+ if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
+ ctx->shader->gs_prim_id_input = true;
}
for (j = 1; j < count; ++j) {
ctx->shader->input[i + j] = ctx->shader->input[i];
@@ -872,6 +874,13 @@ static int tgsi_split_gs_inputs(struct r600_shader_ctx *ctx)
for (i = 0; i < inst->Instruction.NumSrcRegs; i++) {
struct tgsi_full_src_register *src = &inst->Src[i];
+ if (src->Register.File == TGSI_FILE_INPUT) {
+ if (ctx->shader->input[src->Register.Index].name == TGSI_SEMANTIC_PRIMID) {
+ /* primitive id is in R0.z */
+ ctx->src[i].sel = 0;
+ ctx->src[i].swizzle[0] = 2;
+ }
+ }
if (src->Register.File == TGSI_FILE_INPUT && src->Register.Dimension) {
int treg = r600_get_temp(ctx);
int index = src->Register.Index;
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index 0bf8b51fff3..d31c65f4bc8 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -64,6 +64,7 @@ struct r600_shader {
boolean vs_out_point_size;
boolean has_txq_cube_array_z_comp;
boolean uses_tex_buffers;
+ boolean gs_prim_id_input;
/* geometry shader properties */
unsigned gs_input_prim;