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authorRoland Scheidegger <[email protected]>2014-08-08 18:17:18 +0200
committerRoland Scheidegger <[email protected]>2014-08-09 03:52:58 +0200
commitf017e32c0add05b588f5f6a4bea16b84b8a051eb (patch)
treec881bab9fd7a13136b6d20837c9a0fd8b610169c /src/gallium
parent6d2ecdb4a63350cfeee803c00ac283ee013a5ee5 (diff)
draw: (trivial) use information about gs being present from variant key
This is a purely cosmetic change. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
index 967eb7e0173..2c6ca0d0a52 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -1499,16 +1499,15 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
LLVMValueRef fetch_max;
struct lp_build_sampler_soa *sampler = 0;
LLVMValueRef ret, clipmask_bool_ptr;
- const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
struct draw_llvm_variant_key *key = &variant->key;
/* If geometry shader is present we need to skip both the viewport
* transformation and clipping otherwise the inputs to the geometry
* shader will be incorrect.
*/
- const boolean bypass_viewport = gs || key->bypass_viewport;
- const boolean enable_cliptest = !gs && (key->clip_xy ||
- key->clip_z ||
- key->clip_user);
+ const boolean bypass_viewport = key->has_gs || key->bypass_viewport;
+ const boolean enable_cliptest = !key->has_gs && (key->clip_xy ||
+ key->clip_z ||
+ key->clip_user);
LLVMValueRef variant_func;
const unsigned pos = llvm->draw->vs.position_output;
const unsigned cv = llvm->draw->vs.clipvertex_output;