diff options
author | Corbin Simpson <[email protected]> | 2009-12-06 23:33:41 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-12-06 23:34:53 -0800 |
commit | c99fb991a3b46c5978248b00eef0efd742127a44 (patch) | |
tree | 6fae2412a39c1fe74b7d0b05e8691d0842f74ee1 /src/gallium | |
parent | 7091afed789dbba8364deaea0b7a5a99a12ff25e (diff) |
r300g: Clean up previous commit.
If *I* can't read it, there's a strong possibility others can't,
either.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index d448866ef0d..6af49888b9e 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -469,10 +469,8 @@ static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa) /* We might optionally check for [Z func: never] and inspect the stencil * state in a similar fashion, but it's not terribly important. */ - return (dsa->z_buffer_control & R300_Z_WRITE_ENABLE) - || - (dsa->stencil_ref_mask & R300_STENCILWRITEMASK_MASK) - || + return (dsa->z_buffer_control & R300_Z_WRITE_ENABLE) || + (dsa->stencil_ref_mask & R300_STENCILWRITEMASK_MASK) || ((dsa->z_buffer_control & R500_STENCIL_REFMASK_FRONT_BACK) && (dsa->stencil_ref_bf & R300_STENCILWRITEMASK_MASK)); } @@ -503,19 +501,25 @@ static void r300_update_ztop(struct r300_context* r300) * The docs claim that for the first three cases, if no ZS writes happen, * then ZTOP can be used. * + * (3) will never apply since we do not support chroma-keyed operations. + * (4) will need to be re-examined (and this comment updated) if/when + * Hyper-Z becomes supported. + * * Additionally, the following conditions require disabled ZTOP: - * ~) Depth writes in fragment shader - * ~) Outstanding occlusion queries + * 5) Depth writes in fragment shader + * 6) Outstanding occlusion queries * * ~C. */ - if (r300->query_current || - r300_fragment_shader_writes_depth(r300->fs)) { + /* ZS writes */ + if (r300_dsa_writes_depth_stencil(r300->dsa_state) && + (r300_dsa_alpha_test_enabled(r300->dsa_state) || /* (1) */ + r300->fs->info.uses_kill)) { /* (2) */ + r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE; + } else if (r300_fragment_shader_writes_depth(r300->fs)) { /* (5) */ r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE; - } else if (r300_dsa_writes_depth_stencil(r300->dsa_state) && - (r300->fs->info.uses_kill || - r300_dsa_alpha_test_enabled(r300->dsa_state))) { + } else if (r300->query_current) { /* (6) */ r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE; } } |