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authorGeorge Kyriazis <[email protected]>2018-01-19 15:47:13 -0600
committerGeorge Kyriazis <[email protected]>2018-01-19 16:52:42 -0600
commitbe3cd7add187ef9059baaf7f8c2ba05307c9c7dd (patch)
treef94aeefaab21d8edc1e3f9942673b8cea0d627e0 /src/gallium
parent8c83d2d3713a6de5830228c40cebc77291277d95 (diff)
swr/rast: Enable simd16 vertex shaders
Flip the switch(es) to enable simd16 vertex shaders: USE_SIMD16_SHADERS and USE_SIMD16_VS Both have to be enabled at the same time. Currently, just setting USE_SIMD16_SHADERS does not work correctly. Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/knobs.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/knobs.h b/src/gallium/drivers/swr/rasterizer/core/knobs.h
index b6ab382a561..657c2eed76e 100644
--- a/src/gallium/drivers/swr/rasterizer/core/knobs.h
+++ b/src/gallium/drivers/swr/rasterizer/core/knobs.h
@@ -41,8 +41,8 @@
#define ENABLE_AVX512_SIMD16 1
#define USE_8x2_TILE_BACKEND 1
#define USE_SIMD16_FRONTEND 1
-#define USE_SIMD16_SHADERS 0 // requires USE_SIMD16_FRONTEND
-#define USE_SIMD16_VS 0 // requires USE_SIMD16_SHADERS
+#define USE_SIMD16_SHADERS 1 // requires USE_SIMD16_FRONTEND
+#define USE_SIMD16_VS 1 // requires USE_SIMD16_SHADERS
///////////////////////////////////////////////////////////////////////////////
// Architecture validation