diff options
author | George Kyriazis <[email protected]> | 2018-01-19 15:47:13 -0600 |
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committer | George Kyriazis <[email protected]> | 2018-01-19 16:52:42 -0600 |
commit | be3cd7add187ef9059baaf7f8c2ba05307c9c7dd (patch) | |
tree | f94aeefaab21d8edc1e3f9942673b8cea0d627e0 /src/gallium | |
parent | 8c83d2d3713a6de5830228c40cebc77291277d95 (diff) |
swr/rast: Enable simd16 vertex shaders
Flip the switch(es) to enable simd16 vertex shaders:
USE_SIMD16_SHADERS and USE_SIMD16_VS
Both have to be enabled at the same time. Currently, just setting
USE_SIMD16_SHADERS does not work correctly.
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/knobs.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/knobs.h b/src/gallium/drivers/swr/rasterizer/core/knobs.h index b6ab382a561..657c2eed76e 100644 --- a/src/gallium/drivers/swr/rasterizer/core/knobs.h +++ b/src/gallium/drivers/swr/rasterizer/core/knobs.h @@ -41,8 +41,8 @@ #define ENABLE_AVX512_SIMD16 1 #define USE_8x2_TILE_BACKEND 1 #define USE_SIMD16_FRONTEND 1 -#define USE_SIMD16_SHADERS 0 // requires USE_SIMD16_FRONTEND -#define USE_SIMD16_VS 0 // requires USE_SIMD16_SHADERS +#define USE_SIMD16_SHADERS 1 // requires USE_SIMD16_FRONTEND +#define USE_SIMD16_VS 1 // requires USE_SIMD16_SHADERS /////////////////////////////////////////////////////////////////////////////// // Architecture validation |