diff options
author | Eric Anholt <[email protected]> | 2018-05-08 13:22:57 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-05-17 15:09:12 +0100 |
commit | 9bbc3f8cf1f116aa17ebcd399c0d3a8fb07b5266 (patch) | |
tree | 9560cfcffc6e0abf031af757b55068a63a9b1af8 /src/gallium | |
parent | edfb57c0a0adacad4ccb42a49c19c14314a09565 (diff) |
v3d: Enable NaN propagation in the VS and CS as well.
Fixes piglit vs-isnan-*.shader_test at the expense of gl-1.0-spot-light.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_draw.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index 28b35165c77..4d872b30ec3 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -183,7 +183,9 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d, shader.number_of_varyings_in_fragment_shader = v3d->prog.fs->prog_data.base->num_inputs; - shader.propagate_nans = true; + shader.coordinate_shader_propagate_nans = true; + shader.vertex_shader_propagate_nans = true; + shader.fragment_shader_propagate_nans = true; shader.coordinate_shader_code_address = cl_address(v3d->prog.cs->bo, 0); |