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author | Charmaine Lee <[email protected]> | 2016-09-07 11:46:26 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-09-17 10:24:12 -0600 |
commit | 5947d9083038683618eb69c9e624e185069df794 (patch) | |
tree | c1b6ad37d6d261e39c94f165ac9d3e6958dc5319 /src/gallium | |
parent | 12689efbbee1f7e4816b1f49030991bc61be7bb4 (diff) |
svga: fix memory leak with sampler state
This patch fixes a memory leak with sampler state when piglit
is run with HW version 11. Sampler state clean up was incorrectly skipped
in svga_cleanup_sampler_state() for vgpu9.
Tested with piglit.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_sampler.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c index 5d7af701ad4..0c53c1d2645 100644 --- a/src/gallium/drivers/svga/svga_pipe_sampler.c +++ b/src/gallium/drivers/svga/svga_pipe_sampler.c @@ -531,9 +531,6 @@ svga_cleanup_sampler_state(struct svga_context *svga) { enum pipe_shader_type shader; - if (!svga_have_vgpu10(svga)) - return; - for (shader = 0; shader <= PIPE_SHADER_GEOMETRY; shader++) { unsigned i; |