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authorIlia Mirkin <[email protected]>2016-01-17 16:24:02 -0500
committerIlia Mirkin <[email protected]>2016-01-17 16:37:04 -0500
commit4ac1274caa260300e951d3e66596d308ec531cfa (patch)
tree4919b2be2d5ce3827010c4fe6d3cc8724e4b42ac /src/gallium
parent3281ae96c8e38ecb0d92155ff46142d3cb4d57b7 (diff)
gm107/ir: don't do indirect frag shader inputs on GM107
Apparently the IPA op decided to stop working with offsets. Need to figure out if we need to do an AL2P situation or something similar. For now just turn it back off. Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_screen.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 6f7defa35f2..7211df94bb8 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -298,6 +298,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ return shader != PIPE_SHADER_FRAGMENT || class_3d < GM107_3D_CLASS;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;