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authorTim Rowley <[email protected]>2016-06-14 10:25:02 -0600
committerTim Rowley <[email protected]>2016-06-23 10:50:55 -0500
commit35935ca4f2b204c497cc416f7ff82250235ccd9a (patch)
tree24cf0e749e775e8c50401864ae13e42d3b74b508 /src/gallium
parent2d80295a6eb6e83d1cc84a009f14ad3dba8e96f8 (diff)
swr: [rasterizer core] track whether GS outputs viewport array index
So we can skip the index gather in PA. Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/state.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h
index 29048f10ae4..bfa9929e0b4 100644
--- a/src/gallium/drivers/swr/rasterizer/core/state.h
+++ b/src/gallium/drivers/swr/rasterizer/core/state.h
@@ -676,6 +676,9 @@ struct SWR_GS_STATE
// geometry shader emits PrimitiveID
bool emitsPrimitiveID;
+ // geometry shader emits ViewportArrayIndex
+ bool emitsViewportArrayIndex;
+
// if true, geometry shader emits a single stream, with separate cut buffer.
// if false, geometry shader emits vertices for multiple streams to the stream buffer, with a separate StreamID buffer
// to map vertices to streams