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authorRoland Scheidegger <[email protected]>2014-04-04 04:24:49 +0200
committerRoland Scheidegger <[email protected]>2014-04-25 19:29:30 +0200
commit2f65f61beac3a45fdf27bf25d7b13cd1fa2bbb8c (patch)
tree0fd689f29b18d35471ae9bd7fe944416bf1af794 /src/gallium
parent3a3b1bf60e0ef233a8610684a7472e3600d0e65e (diff)
llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
Currently it's the same value. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 848a3292e05..b4ce92558bd 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup )
/* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
size = 4 * 16 * sizeof(uint8_t);
size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
- stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
+ stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
if (!stored) {
assert(!new_scene);