diff options
author | Marek Olšák <[email protected]> | 2016-05-17 21:25:39 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-06-01 17:35:30 +0200 |
commit | 28de7aec0ca98a407ba78fa28934588dec2a5a02 (patch) | |
tree | b79cee6cf8a3aab54dd2b927e57d1509b542e4c3 /src/gallium | |
parent | 95c5bbae66af3ca1f805d94f6fe8d8e4ba2c9c43 (diff) |
radeonsi: move code for setting one shader image into separate function
v2: fix set_shader_images(..., NULL). Found by Christoph Haag.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_descriptors.c | 153 |
1 files changed, 82 insertions, 71 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c index cc296f9d31e..a251fe94b6d 100644 --- a/src/gallium/drivers/radeonsi/si_descriptors.c +++ b/src/gallium/drivers/radeonsi/si_descriptors.c @@ -505,94 +505,105 @@ si_disable_shader_image(struct si_images_info *images, unsigned slot) } } -static void -si_set_shader_images(struct pipe_context *pipe, unsigned shader, - unsigned start_slot, unsigned count, - struct pipe_image_view *views) +static void si_set_shader_image(struct si_context *ctx, + struct si_images_info *images, + unsigned slot, struct pipe_image_view *view) { - struct si_context *ctx = (struct si_context *)pipe; struct si_screen *screen = ctx->screen; - struct si_images_info *images = &ctx->images[shader]; - unsigned i, slot; - - assert(shader < SI_NUM_SHADERS); + struct r600_resource *res; - if (!count) + if (!view || !view->resource) { + si_disable_shader_image(images, slot); return; + } - assert(start_slot + count <= SI_NUM_IMAGES); + res = (struct r600_resource *)view->resource; + util_copy_image_view(&images->views[slot], view); - for (i = 0, slot = start_slot; i < count; ++i, ++slot) { - struct r600_resource *res; + si_sampler_view_add_buffer(ctx, &res->b.b, + RADEON_USAGE_READWRITE); - if (!views || !views[i].resource) { - si_disable_shader_image(images, slot); - continue; - } + if (res->b.b.target == PIPE_BUFFER) { + si_make_buffer_descriptor(screen, res, + view->format, + view->u.buf.first_element, + view->u.buf.last_element, + images->desc.list + slot * 8); + images->compressed_colortex_mask &= ~(1 << slot); + } else { + static const unsigned char swizzle[4] = { 0, 1, 2, 3 }; + struct r600_texture *tex = (struct r600_texture *)res; + unsigned level; + unsigned width, height, depth; + uint32_t *desc = images->desc.list + slot * 8; - res = (struct r600_resource *)views[i].resource; - util_copy_image_view(&images->views[slot], &views[i]); + assert(!tex->is_depth); + assert(tex->fmask.size == 0); - si_sampler_view_add_buffer(ctx, &res->b.b, - RADEON_USAGE_READWRITE); + if (tex->dcc_offset && + view->access & PIPE_IMAGE_ACCESS_WRITE) + r600_texture_disable_dcc(&screen->b, tex); - if (res->b.b.target == PIPE_BUFFER) { - si_make_buffer_descriptor(screen, res, - views[i].format, - views[i].u.buf.first_element, - views[i].u.buf.last_element, - images->desc.list + slot * 8); - images->compressed_colortex_mask &= ~(1 << slot); + if (is_compressed_colortex(tex)) { + images->compressed_colortex_mask |= 1 << slot; } else { - static const unsigned char swizzle[4] = { 0, 1, 2, 3 }; - struct r600_texture *tex = (struct r600_texture *)res; - unsigned level; - unsigned width, height, depth; - uint32_t *desc = images->desc.list + slot * 8; + images->compressed_colortex_mask &= ~(1 << slot); + } + + if (tex->dcc_offset && + p_atomic_read(&tex->framebuffers_bound)) + ctx->need_check_render_feedback = true; + + /* Always force the base level to the selected level. + * + * This is required for 3D textures, where otherwise + * selecting a single slice for non-layered bindings + * fails. It doesn't hurt the other targets. + */ + level = view->u.tex.level; + width = u_minify(res->b.b.width0, level); + height = u_minify(res->b.b.height0, level); + depth = u_minify(res->b.b.depth0, level); + + si_make_texture_descriptor(screen, tex, + false, res->b.b.target, + view->format, swizzle, + 0, 0, + view->u.tex.first_layer, + view->u.tex.last_layer, + width, height, depth, + desc, NULL); + si_set_mutable_tex_desc_fields(tex, tex->surface.level, level, + util_format_get_blockwidth(view->format), + false, desc); + } - assert(!tex->is_depth); - assert(tex->fmask.size == 0); + images->desc.enabled_mask |= 1u << slot; + images->desc.dirty_mask |= 1u << slot; +} - if (tex->dcc_offset && - views[i].access & PIPE_IMAGE_ACCESS_WRITE) - r600_texture_disable_dcc(&screen->b, tex); +static void +si_set_shader_images(struct pipe_context *pipe, unsigned shader, + unsigned start_slot, unsigned count, + struct pipe_image_view *views) +{ + struct si_context *ctx = (struct si_context *)pipe; + struct si_images_info *images = &ctx->images[shader]; + unsigned i, slot; - if (is_compressed_colortex(tex)) { - images->compressed_colortex_mask |= 1 << slot; - } else { - images->compressed_colortex_mask &= ~(1 << slot); - } + assert(shader < SI_NUM_SHADERS); - if (tex->dcc_offset && - p_atomic_read(&tex->framebuffers_bound)) - ctx->need_check_render_feedback = true; + if (!count) + return; - /* Always force the base level to the selected level. - * - * This is required for 3D textures, where otherwise - * selecting a single slice for non-layered bindings - * fails. It doesn't hurt the other targets. - */ - level = views[i].u.tex.level; - width = u_minify(res->b.b.width0, level); - height = u_minify(res->b.b.height0, level); - depth = u_minify(res->b.b.depth0, level); - - si_make_texture_descriptor(screen, tex, - false, res->b.b.target, - views[i].format, swizzle, - 0, 0, - views[i].u.tex.first_layer, views[i].u.tex.last_layer, - width, height, depth, - desc, NULL); - si_set_mutable_tex_desc_fields(tex, tex->surface.level, - level, - util_format_get_blockwidth(views[i].format), - false, desc); - } + assert(start_slot + count <= SI_NUM_IMAGES); - images->desc.enabled_mask |= 1u << slot; - images->desc.dirty_mask |= 1u << slot; + if (views) { + for (i = 0, slot = start_slot; i < count; ++i, ++slot) + si_set_shader_image(ctx, images, slot, &views[i]); + } else { + for (i = 0, slot = start_slot; i < count; ++i, ++slot) + si_set_shader_image(ctx, images, slot, NULL); } } |