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authorIlia Mirkin <[email protected]>2014-09-01 00:43:06 -0400
committerIlia Mirkin <[email protected]>2014-09-01 18:38:02 -0400
commit115d9a5525e74573ced9209063a1d4a551e6eaa4 (patch)
tree02812808177fe56820c6c8c81ee9c4bcfc278b14 /src/gallium
parent362cd26960aff2e997584064443dcc0418516ae6 (diff)
nvc0: don't make 1d staging textures linear
Experimentally, the sampler doesn't appear to like these, neither as buffer nor as rect textures. So remove 1D from the list of texture types to make linear when used for staging. This fixes the OSD in mplayer for VDPAU. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2 10.3" <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c b/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c
index 2f3cba8b879..3baa752558c 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c
@@ -261,7 +261,6 @@ nvc0_miptree_create(struct pipe_screen *pscreen,
if (pt->usage == PIPE_USAGE_STAGING) {
switch (pt->target) {
- case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
if (pt->last_level == 0 &&