diff options
author | Brian Paul <[email protected]> | 2013-03-20 11:05:13 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-03-21 09:24:35 -0600 |
commit | 10393038f8d8279aca53df020c608f205e624043 (patch) | |
tree | e3e2d664e499b1b8dfbaa947bda45b21107949ce /src/gallium | |
parent | b2d3f364dbc6fe1d506224534dc48f58d9dcbaba (diff) |
softpipe: silence some asst. MSVC type warnings in sp_tex_sample.c
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 963afbcab11..15501994acc 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -478,7 +478,7 @@ static INLINE void wrap_array_layer(float coord, unsigned size, int *layer) { int c = util_ifloor(coord + 0.5F); - *layer = CLAMP(c, 0, size - 1); + *layer = CLAMP(c, 0, (int) size - 1); } @@ -1944,7 +1944,7 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, // ??? Won't the image filters blow up if level is negative? unsigned level0 = level > 0 ? level : 0; - float scaling = 1.0 / (1 << level0); + float scaling = 1.0f / (1 << level0); int width = u_minify(texture->width0, level0); int height = u_minify(texture->height0, level0); @@ -1959,15 +1959,15 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, float A = vx*vx+vy*vy+1; float B = -2*(ux*vx+uy*vy); float C = ux*ux+uy*uy+1; - float F = A*C-B*B/4.0; + float F = A*C-B*B/4.0f; /* check if it is an ellipse */ /* ASSERT(F > 0.0); */ /* Compute the ellipse's (u,v) bounding box in texture space */ - float d = -B*B+4.0*C*A; - float box_u = 2.0 / d * sqrt(d*C*F); /* box_u -> half of bbox with */ - float box_v = 2.0 / d * sqrt(A*d*F); /* box_v -> half of bbox height */ + float d = -B*B+4.0f*C*A; + float box_u = 2.0f / d * sqrt(d*C*F); /* box_u -> half of bbox with */ + float box_v = 2.0f / d * sqrt(A*d*F); /* box_v -> half of bbox height */ float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; float s_buffer[TGSI_QUAD_SIZE]; |