diff options
author | Jason Ekstrand <[email protected]> | 2018-08-31 07:35:17 -0500 |
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committer | Jason Ekstrand <[email protected]> | 2018-09-06 16:07:50 -0500 |
commit | 44ec31cd75f679b32afb03c3c9c46762e57ce506 (patch) | |
tree | c9ff90ef7289fb26513724d0663fcdb91193f34a /src/gallium | |
parent | 0909a57b631f2b200a7422907df6302a72930252 (diff) |
nir: Drop the vs_inputs_dual_locations option
It was very inconsistently handled; the only things that made use of it
were glsl_to_nir, glspirv, and nir_gather_info. In particular,
nir_lower_io completely ignored it so anyone using nir_lower_io on
64-bit vertex attributes was going to be in for a shock. Also, as of
the previous commit, it's set by every driver that supports 64-bit
vertex attributes. There's no longer any reason to have it be an option
so let's just delete it.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_get.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c index a87e74aed18..60f4b07113f 100644 --- a/src/gallium/drivers/radeonsi/si_get.c +++ b/src/gallium/drivers/radeonsi/si_get.c @@ -501,7 +501,6 @@ static const struct nir_shader_compiler_options nir_options = { .lower_extract_word = true, .max_unroll_iterations = 32, .native_integers = true, - .vs_inputs_dual_locations = true, }; static const void * |