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authorMichel Dänzer <[email protected]>2013-01-17 16:31:58 +0100
committerMichel Dänzer <[email protected]>2013-01-17 16:57:20 +0100
commitc486e3ef342ea7bace4c124f905bfa154f47dacc (patch)
treeb2e2204df91f80ee66e50c753c12f556c8ed4dc8 /src/gallium
parentc408f0c5c4b07eac4bc8759bb8e6ab20f527ded0 (diff)
radeonsi: Enable tiling for depth/stencil resources.
Enabling it for all resources still seems to cause problems, but depth/stencil buffers are always accessed with tiling by the DB block. Also, stick to 1D tiling for now. Getting 2D tiling to work properly will require substantial changes in libdrm_radeon and possibly the kernel as well. Reviewed-by: Christian König <[email protected]> Signed-off-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/r600_texture.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_texture.c b/src/gallium/drivers/radeonsi/r600_texture.c
index de46640d7e4..580af540f74 100644
--- a/src/gallium/drivers/radeonsi/r600_texture.c
+++ b/src/gallium/drivers/radeonsi/r600_texture.c
@@ -521,14 +521,13 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
int r;
-#if 0
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- !(templ->bind & PIPE_BIND_SCANOUT)) {
+ !(templ->bind & PIPE_BIND_SCANOUT) &&
+ util_format_is_depth_or_stencil(templ->format)) {
if (permit_hardware_blit(screen, templ)) {
- array_mode = V_009910_ARRAY_2D_TILED_THIN1;
+ array_mode = V_009910_ARRAY_1D_TILED_THIN1;
}
}
-#endif
r = r600_init_surface(rscreen, &surface, templ, array_mode,
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);