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authorAlexander von Gluck IV <[email protected]>2013-05-21 15:55:24 -0500
committerAlexander von Gluck IV <[email protected]>2013-05-22 14:31:44 -0500
commit6d20e251f25b47c19a5fcd80d9aa30bf75367590 (patch)
tree8d6a8c6a80257c3623e7b95e2028cc408ea1bb7b /src/gallium/winsys/sw/hgl/SConscript
parentff68f61bedc2d910b98af4ef4475373f4d3958a3 (diff)
Haiku: Add Gallium winsys and target code
* We generate a static library for Haiku Gallium targets as our port system combines the compiled rendering code into a modular ar for each module (for example, our port system combines llvm libsoftpipe.a libllvmpipe.a into a single ar for the Haiku build system. I'd like the Gallium hgl target scons build system to do this some day, however how is beyond me at the moment. This is a first step.
Diffstat (limited to 'src/gallium/winsys/sw/hgl/SConscript')
-rw-r--r--src/gallium/winsys/sw/hgl/SConscript25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/gallium/winsys/sw/hgl/SConscript b/src/gallium/winsys/sw/hgl/SConscript
new file mode 100644
index 00000000000..e88125721ab
--- /dev/null
+++ b/src/gallium/winsys/sw/hgl/SConscript
@@ -0,0 +1,25 @@
+#######################################################################
+# SConscript for haiku winsys
+
+
+Import('*')
+
+if env['platform'] in ('haiku'):
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#/src/gallium/include',
+ '#/src/gallium/auxiliary',
+ '#/src/gallium/drivers',
+ ])
+
+ ws_haiku = env.ConvenienceLibrary(
+ target = 'ws_haiku',
+ source = [
+ 'hgl_sw_winsys.c',
+ 'bitmap_wrapper.cpp',
+ ]
+ )
+ env.Alias('ws_haiku', ws_haiku)
+ Export('ws_haiku')